Analysis of Virtual Communication Patterns in Online Gaming Communities (Case Study: Game Podcasts in the Roblox Application)
Negara, Ibanez Citra and Siswoyo, Mukarto and Hermawan, Abdul Jalil (2026) Analysis of Virtual Communication Patterns in Online Gaming Communities (Case Study: Game Podcasts in the Roblox Application). IJAR (Indonesian Journal of Advanced Research), 5 (3): 16232. pp. 343-352. ISSN 2986-0768
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Abstract
This study examines virtual communication patterns in online gaming communities, with the case study focusing on podcast games within the Roblox application, specifically the Chaos Crew Podcast community. Using a descriptive qualitative approach, data werecollected through interviews, observations, and documentation involving hosts or moderators, players, and listeners. The analysis was guided by Computer Mediated Communication (Walther 1996) and Virtual Community (Howard Rheingold). The findings show thatvirtual communication in this community takes three main forms: synchronous communication via voice chat, asynchronous communication via text chat, and symbolic communication viaavatar expressions. Member interactions develop gradually from the introductory stage to more personal relationships, supported by factors such as identity anonymity.
| Item Type: | Article |
|---|---|
| Subjects: | H Political and Social Sciences > HA Communication Sciences (General) H Political and Social Sciences > HT Communities. Classes. Races |
| Divisions: | Fakultas Ilmu Sosial dan Ilmu Politik > Ilmu Komunikasi |
| Depositing User: | Ibanez Inez |
| Date Deposited: | 14 Jul 2026 07:03 |
| Last Modified: | 14 Jul 2026 07:03 |
| URI: | https://eprints.ugj.ac.id/id/eprint/3486 |
