Effectiveness of Virtual Reality on Fatigue and Life Quality in Geriatric Patients at Kasih Nursing Home Cirebon, Indonesia
Hadrian Gani, 120170086 and Hendry, Gunawan and Irene, Gunawan (2024) Effectiveness of Virtual Reality on Fatigue and Life Quality in Geriatric Patients at Kasih Nursing Home Cirebon, Indonesia. GHMJ (Global Health Management Journal), 7 (4): 11. pp. 245-253. ISSN 2580-9296
245–253.+Gani,+et.+al..pdf
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Abstract
Background: Fatigue is a significant challenge for geriatric patients, often leading to vulnerability and a
poor quality of life. Virtual reality can potentially serve as a therapeutic intervention for fatigue and
quality of life by positively influencing geriatric patients' motor and cognitive functions.
Aims: To analyze the effectiveness of virtual reality training on fatigue and quality of life in geriatric
patients at Kasih Nursing Home Cirebon, Indonesia.
Methods: The research type was a quasi-experimental design with a pre-test, post-test, and
nonequivalent group design. Sampling utilized non-probability sampling techniques, specifically total
sampling divided into two groups. The intervention group received five treatment sessions over five
weeks, each session lasting 15 minutes and conducted on the same days apart. Data was collected using
the Fatigue Severity Scale and the World Health Organization Quality of Life-BREF. Data analysis
employed paired t-tests, independent t-tests, and N-Gain scores.
Results: The results of the paired t-test for the control group showed a non-significant difference in
fatigue (p = 0.363 > 0.05). In contrast, the intervention group showed significant improvements in fatigue
(p < 0.001) and quality of life (p = 0.049). The independent t-test revealed no significant differences
between groups in pre-test scores. However, post-test scores showed significant differences between
groups for fatigue (p = 0.048) and quality of life (p = 0.004). The N-Gain Score test indicated that the
virtual reality motor cognitive intervention was effective in reducing fatigue (83.96%) but had a limited
impact on quality of life (28.32%).
Conclusion: Virtual reality training is effective against fatigue, however, while there was a significant
increase in quality of life after the virtual reality intervention; virtual reality was not significantly effective
in improving the overall quality of life of geriatric patients.
| Item Type: | Article |
|---|---|
| Subjects: | R Medicine > R Medicine (General) |
| Divisions: | Fakultas Kedokteran |
| Depositing User: | Hadrian Gani Gani |
| Date Deposited: | 02 Jun 2025 04:29 |
| Last Modified: | 02 Jun 2025 04:29 |
| URI: | https://eprints.ugj.ac.id/id/eprint/994 |
